Brawl - Zero Suit Samus - Subaction - SpecialHi

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Stats

IASA: None
Hitboxes active: 6
Hitbox set 0 hits: 6
Subaction Index: 0x1dc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 120 0 100 90 Normal Kick false 0 0 2 0

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 120, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: false, direct: true, unk6: 0 })
  3. SyncWait(1.0)
  4. DeleteAllHitBoxes

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(4920)
  3. SyncWait(1.0)
  4. SoundEffect1(4998)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(11.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  6. Rumble { unk1: 13, unk2: 0 }
  7. AsyncWait(30.0)
  8. Rumble { unk1: 12, unk2: 0 }
  9. AsyncWait(35.0)
  10. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }